Bad Dinosaurs - Netflix
Establishing the 4 main light scenarios for the main ecosystem

Establishing the 4 main light scenarios for the main ecosystem

On the left, proxy vegetation "island" system I made to speed up the set dressing process.

On the left, proxy vegetation "island" system I made to speed up the set dressing process.

Back in April 2022, I joined a small team at Snafu Pictures and Able&Baker as Art Director to develop the visual bone structure of Bad Dinosaurs and then supervise the production of twenty-four episodes in the year and a half that followed.

In charge of a team of 15 talented individuals, my duties involved supervising design, modelling and shading for characters and environments, supporting layout and modelling departments with proxy models of sets and elements, providing keyframes to the lighting department, and supervising episodic set building and dressing ensuring consistent quality benchmarks were met from concepts to final cameras.

Here you can find a selection of my work for the show - mainly from the initial two-month solo visual development phase with the addition of a few production pieces.